This article's lead section may not adequately summarize key points of its contents. (September 2012) |
Resident Evil: The Darkside Chronicles | |
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![]() North American box art |
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Developer(s) | Capcom Cavia |
Publisher(s) | |
Director(s) | Yasuhiro Seto Hiroaki Kotake Isao Takahashi |
Producer(s) | Masachika Kawata Kentaro Noguchi |
Writer(s) | Shotaro Suga Yasuhiro Seto Haruo Murata |
Composer(s) | Shusaku Uchiyama Takeshi Miura |
Series | Resident Evil |
Engine | MT Framework |
Platform(s) | Wii, PlayStation 3 |
Release date(s) | Wii
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Genre(s) | Rail shooter |
Mode(s) | Single-player, multiplayer |
The game, along with The Umbrella Chronicles, is included in the Resident Evil Chronicles HD Collection for the PlayStation 3.
Contents
Plot
The game's plot revolves around the personal stories and tragedies in the series.[4] Its main focus is retelling the events of Resident Evil 2 and Resident Evil Code: Veronica, and a new chapter is featured.[5] For the Resident Evil 2 segment, the player takes control of protagonists Leon S. Kennedy and Claire Redfield,[1] with Sherry Birkin acting as an escort character in one chapter.[6] The Code: Veronica chapter features Claire, accompanied by fellow Rockfort Island prisoner Steve Burnside and later her brother Chris Redfield.Scenarios
- Operation Javier
Manuela reveals her father treated her with the Veronica virus to cure a terminal illness. The group arrives at Javier's mansion and battle waves of Javier's experimental BOWs. They encounter Hilda, Manuela's mother, who transforms into a ravenous monster after succumbing to the Veronica virus. Kennedy dispatches Hilda, but Krauser severely injures his arm during the battle. Javier attempts to overpower Kennedy and Krauser by merging with a massive BOW called V-Complex. Manuela in turn uses the Veronica virus to mutate into a monster, and aids Kennedy and Krauser in defeating the Javier. The three escape the compound with a helicopter.[7]
- Memories of a Lost City
- Game of Oblivion
- Darkness Falls
Gameplay
Gameplay from Resident Evil: The Darkside Chronicles
There were also some gameplay changes from The Umbrella Chronicles; for example, head shots were made easier for players to perform[10] and a status screen was implemented.[11] The players health bars are now separate, players can pick up and use Green Herbs to replenish their health meter at the push of a button. However, there is only one First Aid spray per-chapter and it is automatically used when the players health meter hits zero, completely replenishing both health meters at the same time. Players can now customize each of their weapons from Power, Rate of Fire, Capacity, Reload Speed & Stopping Power. The Handgun is now fully customizable as well. The game automatically adjusts its difficulty, depending on the players' skill level.[1] Other new features include online leaderboards and a system to tell the players' reticle apart from each other in a co-op session.[11]
Development
The development of The Darkside Chronicles as an rails shooter was decided because Kawata considered it the best way to retell the scenarios that could not be included in the previous game.[11] With this title, he wanted to put a much bigger emphasis on horror, employing a camera system that will try to convey a sense of actually being in the game.[10][12] To research realistic camera shaking in hectic situations, one of the team members went out in town for a day to make motion tests with a camcorder.[13] Another important aspect to create the game's atmosphere was achieving high-quality graphics, which Cavia used all their resources for.[11] Kawata was very satisfied with the result and went on to say that the only thing really setting the visuals apart from next-generation consoles is the lack of HD display,[11] also mentioning that there is a plethora of attractive content to use for more games in the Chronicles series and the decision of their development would largely depend on Cavia's future involvement.[11]As the game's development began before the production of Degeneration and because of the different timeframe, Kawata ruled out connections to this CG film and Resident Evil 5, though he hinted at the appearance of new characters and the exploration of the Birkins' and the Ashfords' family ties.[11]
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